Raid on Bryn Shander 

(Combat Variant Challenge)

 

The Horde

Raider Morale (Low morale results in more ineffective actions)

(Change from last round)

44

(-39)

Number of Orc Raiders Active (AC: 13)

** Surrounded at city gate **

2

(-10)

Orc Raiders Fled/Escaped  1

(+1)

Orc Raiders Killed So Far 30

(+9)

Giant's Health inside the city (AC: 16) **DEAD**

* Marked by Azalie *

0%

(-41.9%)

Giant's Health inside the city (AC: 16)

** Near city gate **

100%

(-0)

Property damage/stolen total cost 915 GP

(+250)

Allies

Town Morale (Low morale results in more ineffective actions)

129

(+47)

Sheriff Markham southwell hit points (AC: 17)

** Blocking city gate **

58 / 58
Number of Militiamen Active (AC 11)

** Inside city *

20

(+4)

Militiamen Killed / Disabled

25

(+1)

Number of Elite guards (AC: 16)

** blocking city gate **

10

(+3)

Elite guards Killed / Disabled

0

(+0)

Civilians in danger (Persuasion: DC 12)

0

(-18)

Civilians being dragged away (Athletics: DC 15)

0

(-1)

Civilians Captured

12

(+1)

Civilians Killed

3

(+1)

Civilians Rescued:

21

(+21)

   
   
   

Party

Player Action Credits (current round - 5) Current credits

Uptharr  (+3 per round)

HP: 20 / 31

ROund 5 (4 credits used)  (Inside city)

Bonus Action: Not Taken

Melee attacks on giant (4 credits)

   Result of mACE attack 1 - 20 - hits with mace, 6 damage (+3 town morale)

   Result of FLAIL attack 2 - 15 - miss

   Result of MACE attack 3 - 20 - hits with mace, 5 damage (+2 town morale)

   Result of FLAIL attack 4 - 12 - miss

4

Azalie (+3 per round) 

HP: 25 / 27

ROund 5 (4 credits used) (on rooftop)

Bonus Action: Not Taken

Range attacks on giant (4 credits)

   Result of attack 1 - 19 - hits with arrow of gentle echoes (gives giant disadvantage)  

   Result of attack 2 - 13 - miss

   Result of attack 3 - 14 - miss

   Result of attack 4 - 16 - hits for 7 damage (+3 town morale)

 

0

Dorf (+3 per round)   (rage Expires on round 10)

HP: 23 / 35

ROund 5:  (2 credits used, 2 banked)  (In snow near city gate)

Bonus Action: Drinkng a healing potion (recovers 10 hp)

Melee attacks on giant (2 credits)

   Result of attack 1 - 25 - called shot deals 13 damage  (+6 Town morale)

   Result of attack 2 - 19 - missess called shot  ()

 

2

Fizzbum (+3 per round) 

HP: 27 / 27

ROund (4 credits used)  (Hiding in city behind barrell close to mutt and uptharr)

Custom Action: casting produce flame twice at giant: (4 credits)

   Result of spell 1: miss

   Result of spell 2: critical hit for 8 damage! (+4 town morale)

 

0

Mutt (+3 per round) 

HP: 16 / 24

ROund 5: (4 credits used) (inside city)

Bonus Action: casting healing word at himself

   Result of spell: heals 10 hit poitns on himself

Custom Action: Casting Minor Illusion to trick orc: (2 credits)

   Result of spell & deception roll: 12 vs wis check of 14 - Orc doesn't fall for it

Custom action 2: Casting vicious mockery at giant: (2 credits)

   Result of spell: Giant Save throw: 16 - success

 

0
ROUND SUMMARIES
Round 5 Summary (click here to view)
Round 4 Summary (click here to view)
Round 3 Summary (click here to view)
Round 2 Summary (click here to view)
Round 1 Summary (click here to view)
     

Player Options:

  1. Search for Party Members (cost: 1 action credit)

    • Action: Roll 1 Perception or Investigation to locate separated allies.

    • Effects: Success reunites you with specified group members, enhancing your effectiveness; failure delays reunion and may result in minor injuries from the chaos.

  2. Rescue Citizens (cost: 2 action credits)

    • Sub-options:

      • Citizen Dragged by Orc: Attempt 1 Athletics check (DC 15) to free the civilian (lowest risk to civilian)

      • Citizen Dragged by Orc by attacking the Orc: Attempt 1 Melee or Range roll (VS AC) to free the civilian by killing the orc (High risk to civilian, must exceed AC by +5 or civilian will be killed)

      • Lead Frightened Citizen to Safety: Make 1 Persuasion check (DC 12) to guide them to safety.

    • Consequences: Success saves civilians, improves morale, and will have an effect on your reputation score; failure can result in civilian capture or Death.

  3. Engage Enemies at Range (Cost: 2 action credits)

    • Action: Use ranged attacks against orcs or the giant.

    • Outcome: Roll 2 range attacks roll vs. AC of the target. Successful hits reduce enemy numbers; misses may have no effect.

  4. Melee Attacks on Orcs or Giant (Cost: 2 Action Credits)

    • Action: Engage directly in combat.

    • Outcome: Roll 2 melee attacks. Successful strikes inflict damage; misses expose you to counterattacks.

  5. Hide (Cost: 1 action credit)

    • Action: Make 1 Stealth check (DM will determine DC) to avoid direct conflict.

    • Outcome: Successful stealth allows you to avoid combat damage

  6. Taunt (Cost: Bonus Action)

    • Action: Try and gain aggro from enemies.  Make a Persuasion Check, the DM will make opposing WIS save rolls for a portion of remaining Orcs, and the Giant).

    • Outcome: Successfully Taunted enemies will attack you instead of civilians or guards, increasing potential damage you take, but reducing threats on civilians for this round)

  7. Custom Action & Spells (Cost: Varies)

    • Action: Casting spells or if taking a different action than one above, please consult with the DM.

    • Outcome: DM Discretion, will determine how your specific action will affect the battle.  Note: Some spells and abilities will be slightly modified for this combat format.

       

 

        

 

Character FINAL Action Descriptive - Round 5 (click to display) FINAL Results Round/Credits
Character FINAL Action Descriptive - Round 4 (click to display) FINAL Results Round/Credits
Character FINAL Action Descriptive - Round 3 (click to display) FINAL Results Round/Credits
Mutt steps forward, his voice carrying a cutting edge as he unleashes a barrage of mocking words imbued with magical spite. One orc, struck deeply by the scathing remarks, clutches its head in agony before collapsing lifelessly to the ground releasing its captive, overwhelmed by the psychic assault. The second orc, enraged and disoriented by the spell, reacts brutally. In a fit of confusion and anger, it savagely beats its hostage to death before any help can arrive.

As the battle rages on, Mutt raises his voice in a powerful song, weaving melodies of courage and resilience through the air. His bardic inspiration uplifts the spirits of the surrounding troops, boosting their morale

Bonus Action: Bardic Inspiration (+3 Town Morale)

Custom Action: Casts Vicious Mockery at two orcs (2 Credits)

    Result On Orc 1:  Succesfully saved, Orc has Disadvantage, but kills it's hostage.  (+1 Raider morale, 1 Citizen killed)

    Result on Orc 2:  Failed Save throw, Killed 1 ORc (+1 Town Morale, -3 Raider Morale) (+1 Civilian Rescued, +1 Town Morale)

ROund 3:

(2 credits used)

-2 Raider Morale

+5 Town Morale

Amidst the clash of battle, Dorf rallies his allies with a resounding clang of his axe against his shield, bellowing, "To me men, have courage, protect my flank and I will lead you to victory!" With a smirk aimed at the orc that had wounded him, "Don't worry, I haven't forgot about you!" he swings his axe in a lethal arc, decapitating the orc in one clean stroke and continuing through to the next. The blade embeds deep into the gut of a second orc, gruesomely spilling its entrails onto the battlefield, as Dorf stands roars a frightening battle cry that gets the attention of several nearby orcs, the giant and guards.

Fuelled by his raging momentum, Dorf swiftly turns to another orc, his axe slicing through the air. He lands a deadly blow that cuts through the orc's armor, and sends it tumbling back to the ground, dead.

Bonus Action: Rallying the guards (Persuasion roll 13 +2 for critical hit, +1 town morale)

Melee attacks on two orcs (2 credits)

   Result of attack 1 - 20 Critical Hit - kills 2 orcs (+2 Town morale, -6 Raider Morale)

   Result of attack 2 - 16 - Kills 1 orc (+1 TOwn Morale, -3 Raider Morale)

ROund 3:

(2 credits used)

-9 Raider Morale

+4 Town Morale

 

Azalie nocks an arrow imbued with the enchantment of gentle echoes, releasing it toward the hulking giant brute. As the arrow flies, it leaves a trail of shimmering light before striking the giant squarely. The impact doesn't wound from the arrow itself; instead, it triggers Azalie's Hunter's Mark, causing green flames to flare up around the giant, searing its flesh with arcane energy, dealing 5 points of damage!
The force of Azalie's enchanted arrow hits the giant with an overwhelming power, causing the behemoth to lose its footing. With a resounding crash, the giant's massive form slams into the ground, dust billowing around him as he is knocked prone, momentarily stunned by the impact.

As the giant crashes to the ground, a wave of cheers erupts from the guards, boosting their  morale at the sight of such a formidable foe brought low.

Azalie quickly looses a second arrow at the prone giant. However, in her haste, the shot goes wide, skimming past the giant's massive form and burying itself harmlessly in the snow.

Azalie raises her voice, shouting "Take up arms!" in an attempt to rally the guards around her. Despite her fervor, her call falls flat, lost amidst the chaos of battle

Bonus action: Rallying the guards (persuasion roll 6, Failure)

Range attack on giant (2 credits)

   Result of attack 1 - 18 - Hit giant with arrow of gentle echoes, knocked prone, plus hunters mark dealing 5 damage (+2 Town morale for damage, +5 town morale for knocking giant prone, -5 Raider morale for knocking the giant prone)

   Result of attack 2 - 15 - Miss

 

ROund 3:

(2 credits used)

-5 Raider Morale

+7 Town Morale

 

 

Fizzbum casts Thunderwave, targeting orcs caught in the act of pillaging a building. As he casts the spell, a thunderous blast erupts, violently throwing three orcs backward violently, and shattering the building’s windows which in turn cut the orcs to ribbons. The sudden, loud roar of the spell resonates across the battlefield, causing a momentary confusion among both the townsfolk and guards as they try to orient themselves amidst the echoing shockwave. The  blast of Fizzbum's Thunderwave sends a shock through the orc raiding party, as they witness their comrades violently hurled to their deaths by powerful magic. 

Custom action: Casting Thunderwave at orcs vandalizing town (2 credits) (20% - 1 orc, 60% - 2 orcs, 19% - 3 orcs, 1% - 4 orcs)

   Result of spell: 3 orcs caught in blast and killed, (+250 GP damage done to building) (+3 Town Morale, -9 Raider Morale)

ROund 3:

(2 credits used)

-9 Raider Morale

+3 Town Morale

After witnessing the giant's thunderous downfall, Uptharr scans the chaos for his companions. His gaze locks onto Azalie, perched on the roof, and then shifts to Fizzbum, after hearing the massive thunderwave blast. With a nod of determination, he makes his way through the street, regrouping with his allies to enhance their tactical efficiency and stand united against the orc horde.  

Search for party members (1 credit)

   Result: Successfully regroups with party, for tactical efficiency. Earning +3 credits per round.

ROund 3:

(1 credit used)

 

5 orcs, enraged by Dorf's taunting, surround Dorf, 4 of the orcs furiously swing at him, their axes and rusty blades clanging against his armor and narrowly missing his face with each pass. The sound of metal scraping metal fills the air as Dorf skillfully parries and dodges each attempt, his movements almost a blur against the onslaught. Suddenly, 1 orc wielding a heavy club breaks through, landing a bruising blow that would stagger a lesser warrior, but despite the painful impact, Dorf shrugs off much of the blow, due to his rage, and takes 5 points of damage.

An angry orc lunges at Mutt with a rusty spear, snaling viciously. However, he sidesteps the clumsy thrust, the spear glancing off Mutt's studded leather armor with a 'ping'.

As Uptharr reaches the relative safety of the Howlbears, Mutt and Fizzbum, he glances back just in time to see four orcs barreling towards him. He successfully deflects the first orc with his mace, and as the second orc arcs his axe down over him, he smashes the weapon to the side with his flail, but his actions are only partially successful. Two of the orcs capitalize on his brief vulnerability, landing heavy, punishing blows. The first smashes Uptharr in the chest, with a bone-shattering 'CRACK' as Uptharr's ribs crack and give way to an orc's heavy mace. As Uptharr is reeling the last orc lunches his spear into Uptharr's side, puncturing him inches deep. Uptharr takes 18 points of damage!

5 orcs drag citizens screaming through the gates. Their cries for help echo through the chaos, as they are forcibly pulled into the tundra.

Acting Orcs: 14

* 1 orcs are grabbing more citizens, and begin dragging them away. 
* 3 orcs have engaged the city guards in combat, seeking to diminish the city's defenses.
     5 Guards are killed (+5 raider morale, -15 town morale)
0 orcs are causing further havoc by stealing or damaging property. ()
* 10 orcs have targeted party members
        5 Orcs attack Dorf, 1 Hits him for 9 damage (halved by his rage) Dorf takes 5 damage.

         1 orc has targeted Mutt, but misses

         4 orcs have targeted Uptharr, 2 hit him for 18 damage.

* 5 orcs drag screaming civilans out of the gate

     5 Civilians captured (+5 Raider morale)

 

+8 raider morale

-15 town morale

+1 citizen grabbed

+5 Guards killed

+5 Citizens captured

Dorf - takes 5 dmg

Uptharr - takes 18 dmg

As the giant struggles on the ground, trying to stand after being knocked prone by Azalie's arrow, 5 guards seizing their advantage, encircling large target. 4 of the guards land hits, and one guard misses. The first guard lunges forward, driving his sword deep into the giant's thigh. The giant roars in pain as dark blood gushes out. The second guard, slashes across the giant's outstretched arm, cutting a wide gash. The third and fourth guard deliver vicious stabs into the giant’s belly and side, their blades sinking into his thick skin with a creak, dealing 28 points of damage.

Amidst a frenzy of clashing steel and grunts, Dorf stands at the center of a whirlwind of an orc frenzy as 5 orcs surround the small halfling as he parries and dodges a barrage of their attacks.  Dorf rallies the nearby guards with his call to arms, and 5 guards charge into the fray, their formation tight around him as they get into flanking positions. Their swords slice through the air, rending finding flesh and bone with sickening tears and crunches. Blood spatters and orcish cries fill the air as limbs are severed killing all 5 of them, leaving behind a grim pile of fallen bodies and the iron scent of blood.

As the battle rages fiercely around them, seven guards find themselves paralyzed by the chaos, particularly by the sight of the giant crashing thunderously to the ground and the resounding boom of a Thunderwave spell echoing across the battlefield. They scramble back and forth, eyes darting around in panic, seeking a way to contribute themselves meaningfully during all the violence and chaos.

Acting Guards: 18

* 6 guards have chosen to attack the giant
     4 hit dealing 28 damage. (+14 Town Morale)
     4 miss.
* 5 guards are attacking orcs (flanking with Dorf)
     5 orcs killed (+5 Town Morale, -15 Raider Morale)
7 Guards stand Demoralized.

+14 Town Morale

-15 Raider Morale

With a roar of fury, the giant heaves itself up from the ground after being knocked prone by Azalie's arrow reaches out at two of the guards that have been attacking him. The first guard is caught by the head; the giant's massive hand clamps down and with a sickening crunch, crushes his head with a 'pop', killing him instantly. For the second guard, the giant's wrath is even more gruesome; it seizes both arms and, with a terrifying display of strength, tears them from the guard's body, the screams abruptly silenced as the guard falls lifeless to the ground. Giant attacks 2 guards.
     Result of attack 1 - Hits, 1 Guard killed (+1 Raider Morale, -3 Town Morale)
     Result of attack 2 - Hits, 1 Guard killed (+1 Raider Morale, -3 Town Morale)
+2 raider morale

-6 Town Morale

       
       
Character FINAL Action Descriptive - Round 2 (click to display) FINAL Results Round/Credits
Character Action Descriptive - Round 1 (click to display) Results Round/Credits