Raid on Bryn Shander 

(Combat Variant Challenge)

 

The Horde

Raider Morale (Low morale results in more ineffective actions)

(Change from last round)

44

(-39)

Number of Orc Raiders Active (AC: 13)

** Surrounded at city gate **

2

(-10)

Orc Raiders Fled/Escaped  1

(+1)

Orc Raiders Killed So Far 30

(+9)

Giant's Health inside the city (AC: 16) **DEAD**

* Marked by Azalie *

0%

(-41.9%)

Giant's Health inside the city (AC: 16)

** Near city gate **

100%

(-0)

Property damage/stolen total cost 915 GP

(+250)

Allies

Town Morale (Low morale results in more ineffective actions)

129

(+47)

Sheriff Markham southwell hit points (AC: 17)

** Blocking city gate **

58 / 58
Number of Militiamen Active (AC 11)

** Inside city *

20

(+4)

Militiamen Killed / Disabled

25

(+1)

Number of Elite guards (AC: 16)

** blocking city gate **

10

(+3)

Elite guards Killed / Disabled

0

(+0)

Civilians in danger (Persuasion: DC 12)

0

(-18)

Civilians being dragged away (Athletics: DC 15)

0

(-1)

Civilians Captured

12

(+1)

Civilians Killed

3

(+1)

Civilians Rescued:

21

(+21)

   
   
   

Party

Player Action Credits (current round - 5) Current credits

Uptharr  (+3 per round)

HP: 20 / 31

ROund 5 (4 credits used)  (Inside city)

Bonus Action: Not Taken

Melee attacks on giant (4 credits)

   Result of mACE attack 1 - 20 - hits with mace, 6 damage (+3 town morale)

   Result of FLAIL attack 2 - 15 - miss

   Result of MACE attack 3 - 20 - hits with mace, 5 damage (+2 town morale)

   Result of FLAIL attack 4 - 12 - miss

4

Azalie (+3 per round) 

HP: 25 / 27

ROund 5 (4 credits used) (on rooftop)

Bonus Action: Not Taken

Range attacks on giant (4 credits)

   Result of attack 1 - 19 - hits with arrow of gentle echoes (gives giant disadvantage)  

   Result of attack 2 - 13 - miss

   Result of attack 3 - 14 - miss

   Result of attack 4 - 16 - hits for 7 damage (+3 town morale)

 

0

Dorf (+3 per round)   (rage Expires on round 10)

HP: 23 / 35

ROund 5:  (2 credits used, 2 banked)  (In snow near city gate)

Bonus Action: Drinkng a healing potion (recovers 10 hp)

Melee attacks on giant (2 credits)

   Result of attack 1 - 25 - called shot deals 13 damage  (+6 Town morale)

   Result of attack 2 - 19 - missess called shot  ()

 

2

Fizzbum (+3 per round) 

HP: 27 / 27

ROund (4 credits used)  (Hiding in city behind barrell close to mutt and uptharr)

Custom Action: casting produce flame twice at giant: (4 credits)

   Result of spell 1: miss

   Result of spell 2: critical hit for 8 damage! (+4 town morale)

 

0

Mutt (+3 per round) 

HP: 16 / 24

ROund 5: (4 credits used) (inside city)

Bonus Action: casting healing word at himself

   Result of spell: heals 10 hit poitns on himself

Custom Action: Casting Minor Illusion to trick orc: (2 credits)

   Result of spell & deception roll: 12 vs wis check of 14 - Orc doesn't fall for it

Custom action 2: Casting vicious mockery at giant: (2 credits)

   Result of spell: Giant Save throw: 16 - success

 

0
ROUND SUMMARIES
Round 5 Summary (click here to view)
Round 4 Summary (click here to view)
Round 3 Summary (click here to view)
Round 2 Summary (click here to view)
Round 1 Summary (click here to view)
     

Player Options:

  1. Search for Party Members (cost: 1 action credit)

    • Action: Roll 1 Perception or Investigation to locate separated allies.

    • Effects: Success reunites you with specified group members, enhancing your effectiveness; failure delays reunion and may result in minor injuries from the chaos.

  2. Rescue Citizens (cost: 2 action credits)

    • Sub-options:

      • Citizen Dragged by Orc: Attempt 1 Athletics check (DC 15) to free the civilian (lowest risk to civilian)

      • Citizen Dragged by Orc by attacking the Orc: Attempt 1 Melee or Range roll (VS AC) to free the civilian by killing the orc (High risk to civilian, must exceed AC by +5 or civilian will be killed)

      • Lead Frightened Citizen to Safety: Make 1 Persuasion check (DC 12) to guide them to safety.

    • Consequences: Success saves civilians, improves morale, and will have an effect on your reputation score; failure can result in civilian capture or Death.

  3. Engage Enemies at Range (Cost: 2 action credits)

    • Action: Use ranged attacks against orcs or the giant.

    • Outcome: Roll 2 range attacks roll vs. AC of the target. Successful hits reduce enemy numbers; misses may have no effect.

  4. Melee Attacks on Orcs or Giant (Cost: 2 Action Credits)

    • Action: Engage directly in combat.

    • Outcome: Roll 2 melee attacks. Successful strikes inflict damage; misses expose you to counterattacks.

  5. Hide (Cost: 1 action credit)

    • Action: Make 1 Stealth check (DM will determine DC) to avoid direct conflict.

    • Outcome: Successful stealth allows you to avoid combat damage

  6. Taunt (Cost: Bonus Action)

    • Action: Try and gain aggro from enemies.  Make a Persuasion Check, the DM will make opposing WIS save rolls for a portion of remaining Orcs, and the Giant).

    • Outcome: Successfully Taunted enemies will attack you instead of civilians or guards, increasing potential damage you take, but reducing threats on civilians for this round)

  7. Custom Action & Spells (Cost: Varies)

    • Action: Casting spells or if taking a different action than one above, please consult with the DM.

    • Outcome: DM Discretion, will determine how your specific action will affect the battle.  Note: Some spells and abilities will be slightly modified for this combat format.

       

 

        

 

Character FINAL Action Descriptive - Round 5 (click to display) FINAL Results Round/Credits
Character FINAL Action Descriptive - Round 4 (click to display) FINAL Results Round/Credits
With a fierce battle cry that cuts through the clamor of combat, Dorf, fueled by rage, charges the wounded giant. Dorf lunges forward, his axe and shield in hand, and delivers a powerful overhead swing that crashes into the giant’s leg. The sharp blade cuts deeply into the flesh, dealing 6 points of damage, as the giant roars in pain, blood spraying, staining the snow crimson red.  Recovering swiftly from his first strike, Dorf pivots with the momentum he gained from his charge, swinging his axe in a wide arc aimed low. The blade slices across the giant's thigh, cutting through the thick muscle and leaving a deep, ragged gash that sends another spray of blood onto the snow-dusted ground dealing 7 points of damage.

Bonus Action: Rallying the guards (Persuasion roll 4  (no effect)

Melee attacks on wounded giant (2 credits)

   Result of attack 1 - 22 - deals 6 damage  (+3 Town morale)

   Result of attack 2 - 19 - deals 7 damage  (+3 TOwn Morale)

ROund 4:

(2 credits used, 1 credit banked)

 

+6 Town Morale

 
Fizz casts Healing word at Dorf, as a soft, golden light emanates from his outstretched hand, soaring across the space between them before gently enveloping Dorf. The warm glow seeps into Dorf’s wounds, knitting torn flesh and soothing pain restoring 7 hit points.

As Uptharr clutches his side, visibly pained and struggling, Fizz quickly turns his attention towards his fellow warrior as the orcs snarl around him "Hang in there, Big fella!" he shouts, casting Healing Word once more. A ripple of soothing energy flows from Fizz, crossing the battlefield to wash over Uptharr, easing his pain and mending his injuries, restoring 9 hit points.

Seeing the Sheriff arrive with re-enforcements and the subsequent arrival of another Giant at the gate, Fizz feels VERY out of his element, and after his friendly heals, finds the nearest "non flaming" barrel to hide behind.
Overwhelmed by the escalating chaos and the arrival of another towering giant at the gate, Fizz quickly assesses his situation. Quickly glancing around for cover, he spots a sturdy, unscathed barrel nearby. He darts behind it, successfully tucking himself out of sight.

Bonus Action: casting healing word at uptharr

   Result of spell: heals 9 hit poitns on uptharr

Custom action: Casting healing word at dorf & hiding with a stealth check (2 credits)

   Result of spell: heals 7 hit poitns on dorf

   Result of stealth: 11 - successfully hides from combatants

ROund 4:

(2 credits used, 1 credit banked)

Azalie draws her bow to full tension and releases a standard arrow. The arrow whistles through the air, striking the giant squarely in the cheek, and into it's mouth; causing the behemoth to stagger back, clutching it's face as it roars in anger, dealing 6 points of damage. Green flames erupt from around the arrow, as the Hunter's Mark enchantment sears him for 2 additional points of arcane damage.
She sets her sights on the other giant. "The bigger they are..." she releases an arrow of gentle echoes. "If this hits, the giant will be weak and disadvantaged." She focuses on the tip of the arrow. It's glow starts to hypnotize her.
She loses her train of thought. She knows this arrow may not make it. She lets it fly with a sharp snap of her bowstring, but the arrow sails just wide, hissing past the giant's ear and disappearing into the darkness behind it, leaving a faint, shimmering trail as the only clue of her attack.
Azalie screams to from the rooftop Fizz and Mutt, "Can you take the giant out? We can't fight them both."

Bonus Action: Rallying the guards (Persuasion roll 10 (no effect)

Range attacks on both giants (2 credits)

   Result of attack 1 - 26 - hits for 8 damage  (+3 Town morale)  

   Result of attack 2 - 13 - miss

 

ROund 4:

(2 credits used, 1 credit banked)

 

+3 Town Morale

 

Mutt strains and forces himself to focus on just one small part of the melee. Spotting Uptharr coming around the bend and taking two savage cuts, Mutt prepares the binding magicks in his mind and quickly releases it, casting Healing Word on the Paladin.
A gentle, luminous energy flows from him, swirling through the chaotic air to settle on Uptharr, closing his wounds and infusing him with renewed vigor as he feels the pain recede, as it restores 7 hit points.

His focus restored, he picks up Azalie’s voice over the din of battle. Mutt looks up to her standing on a nearby roof and sees her gesturing towards the wounded giant. Nodding his understanding at the elf, he raises his crossbow and releases two bolts at the giant.

“Come on Bryn Shander! The bigger they are, the harder they fall!”
The first bolt flies true, embedding itself deeply into the giant's already battered torso, causing it to bellow in pain and stagger under the force of the impact, dealing 5 points of damage.

Mutt quickly reloads his crossbow, aiming for a follow-up shot as the giant reels from the previous hit. However, in his haste, the bolt veers off course, whistling past the giant's shoulder and clattering harmlessly against the city wall.

Bonus Action: casting healing word at uptharr

   Result of spell: heals 7 hit poitns on uptharr

Range attacks on the wounded giant: (2 credits)

   Result of attack 1: 17 - hits giant dealing 5 damage (+2 town morale)

   Result of attack 2: 15 - miss

ROund 4:

(2 credits used, 1 credit banked)

 

+2 Town Morale

 

Revitalized by the healing spells, Uptharr's eyes blaze with renewed fury as he faces the orcs encircling him and Mutt. With a bellowing challenge that echoes across the battlefield,

"Come and face your doom, the light of justice will judge you this day!"

he swings his heavy mace with overwhelming force. crashing down into the skull of one of the orcs, splintering bone with a sickening crunch as brain and blood spray outward. The orc's body crumples to the ground in a heap, killing him instantly.

Fuelled by adrenaline and making a second attack, Uptharr whirls his flail in a wide, menacing arc aimed at a second orc. But with quick reflexes, the orc raises its spear just in time, skillfully deflecting the crushing blow to the side, causing Uptharr's flail to swing harmlessly through the air with a fierce whoosh.

Bonus Action: Rallying the guards (fails)

Melee attacks on two orcs (2 credits)

   Result of attack 1 - 18 - kills 1 orc  (+1 Town morale, -3 Raider Morale)

   Result of attack 2 - 0 - miss

 

ROund 4:

(2 credits used, 1 credit banked)

 

+1 Town Morale

-3 Raider Morale 
With a brutal swing of his rusty axe, one orc catches a guard fighting with Dorf in the chest, the blade slicing deeply, cutting through armor and flesh. The guard collapses in a spray of blood. A second orc lunges forward, aiming at another guards rallied near Dorf, the guard reacts swiftly, raising his sword just as the orc's blade descends, blocking the attack with a loud clang of metal on metal, successfully blocking the attack.

While Dorf is intensely focused on his fierce battle with the giant, two orcs seize the opportunity to strike. They converge on him from behind, each wielding a spiked club that crashes down onto Dorf's shoulders and back, dealing 9 damage each. Despite the painful impact of the blows, Dorf's rage fuels his resilience, allowing him to withstand half the damage and takes 5 damage per blow instead.

In a clumsy attempt to scale the roof and confront Azalie, one orc tries to scale the building, grasping for any hold. However, lacking the nimbleness of the elf, the orc's grip slips, sending him tumbling back down into a deep, soft pile of snow below.

With a fierce grunt, yet another orc hurls a spear at Azalie, who stands poised on the roof. The spear cuts through the cold air, whizzing just inches from her head before clattering against the rooftop tiles behind her, a near miss that sends a shiver down her spine.

One orc slams its club across Mutt's chest, knocking the wind out of him, dealing 9 points of damage, while the second orc follows swiftly, striking a harsh blow to his arm, dealing another 9 points of damage. The force of the attacks sends Mutt staggering backward, knocking the crossbow out of his hands and into the snow.

As Uptharr stands his ground after killing one orc moments earlier, two orcs converge on him, one wielding a rusty spear and the other a heavy club. The orc with the spear thrusts it forward, piercing Uptharr's side and drawing a grunt of pain as the rusty blade scrapes against bone, dealing 9 points of damage. Meanwhile, the second orc swings its club wildly, but Uptharr manages a swift sidestep, evading the blow that whistles past him, narrowly missing his head.

The party then hears the final screams of yet another citizen being dragged out of the cities damaged gate.

Acting Orcs: 11

* 0 orcs are grabbing more citizens
* 2 orcs have engaged the city guards in combat
     1 Guard is killed (+1 raider morale, -3 town morale)
0 orcs are causing further havoc by stealing or damaging property. ()
* 8 orcs have targeted party members

        2 orcs have targetted dorf, 2 hit him for 18 damage, (halved to 10 damage from rage)
        1 Orcs has targetted Azalie, fails acrobatics check

        1 orc throws a spear at azalie, miss

         2 orcs have targeted Mutt, 2 hit him for 18 damage.

         2 orcs have targeted Uptharr, 1 hit him for 9 damage.

* 1 orc drags a screaming civilan out of the gate

     1 Civilians captured (+1 Raider morale)

 
+2 raider morale

-3 town morale

+1 Guards killed

+1 Citizens captured

Dorf - takes 10 dmg

Uptharr - takes 9 dmg

Mutt - takes 18 dmg 

Encircling the staggering giant, 9 guards, alongside Dorf, close in around the brute, and flank it. The first guard lunges forward, driving his sword deep into the giant's calf, causing a spurt of dark blood as the creature bellows in agony. Another guard exploits the giant's momentary stagger, burying his sword into the giant's massive forearm, severing tendons. As the giant reels from the pain, three more guards deliver a coordinated volley of strikes: one slashes a deep gash across the giant’s exposed flank, another jams a sword into its abdomen, and the final, fatal blow comes as a sword pierces the giant's throat, unleashing a torrent of blood. The giant collapses with a thunderous crash, the ground trembling under its immense weight, as cheers and yells can be heard across the battlefield.

Meanwhile a guard rushes up and flanks the orcs attacking Mutt, With a swift, lethal strike, one guard plunges his sword deep into an orc's back, the blade slicing through flesh and bone, causing the orc to collapse with a choked gurgle. Simultaneously, another guard swings his mace with deadly accuracy, crashing it against an orc's skull with a sickening crack, instantly silencing its war cries. Meanwhile, guards attack the orcs that are focused on Azalie, but both guards miss their attacks as the Orcs parry and dodge.

Acting Guards: 15

* 9 guards have chosen to attack the giant
     5 hit dealing 35 damage. (+17 Town Morale, +10 killing the giant, -20 raider morale)
     4 miss.
* 4 guards are attacking orcs (flanking with Dorf)
     2 orcs killed (+2 Town Morale, -6 Raider Morale)
2 Guards stand Demoralized.
 

+27 Town Morale

-20 Raider Morale 

Ignoring the chaos around him, The second giant swings his massive club at Dorf, who narrowly dodges the first thunderous blow, feeling the air rush past him with violent force. Undeterred, the giant swings again, this time connecting with a devastating impact. The club crashes against Dorf’s side, the sound of cracking ribs echoing through the battlefield as he is hurled several feet away, landing heavily in the snow, taking 18 points of damage (halved to 9 due to rage) Giant attacks Dorf.
     Result of attack 1 - Miss
     Result of attack 2 - Hits, deals 18 damage (halved to 9 for rage)
Dorf - takes 9 dmg
Sheriff Markham Southwell quickly assesses the escalating chaos. Seeing the orcs beginning a disorganized retreat towards the gate, he shouts, "Form up and advance!" he leads his ten elite guards in a swift, coordinated movement. They position themselves strategically between the orcs and the gate, shields raised and weapons ready. They prepare as the rush of fleeing orcs reach them. The sheriff himself confronts the largest orc, parrying its clumsy swing before delivering a fatal thrust with his sword, piercing through the orc's armor and heart with a clean, decisive stroke.

Bonus Action: Forming a blockade as a move action with the elite guards

Melee attacks on two orcs

   Result of attack 1 - 15- kills 1 orc  (+1 Town morale, -3 Raider Morale)

   Result of attack 2 - 6 - miss

ROund 4:

 

+1 Town Morale

-3 Raider Morale

As the panicked orcs charge toward the gate in a disorganized scramble, One guard steps forward with a powerful lunge, driving his sword through an orc's chest, pinning it momentarily to the ground before it collapses. Another guard swings a broadsword in a clean, horizontal arc, decapitating an orc whose eyes widen in shock just as its head tumbles to the snowy ground. A third guard strikes, slicing through the shoulder and chest of his target, splintering bone and armor as the orc crumples under the force of the blow. Nearby, a fourth guard utilizes quick footwork to maneuver behind an orc, delivering a fatal stab to the back, the blade piercing vital organs. Lastly, the fifth guard catches an orc full on with a shield bash that knocks it off balance, followed swiftly by a ruthless slash across its throat, killing it. The other 5 guards, parry and clash with the remaining orcs, but miss their attacks. The orcs, now cut off, have no choice but to fight to the death. 

Acting Guards: 10
* 10guards are attacking orcs
     5 orcs killed (+5 Town Morale, -15 Raider Morale)
 

ROund 4:

 

+5 Town Morale

-15 Raider Morale 
Character FINAL Action Descriptive - Round 3 (click to display) FINAL Results Round/Credits
Character FINAL Action Descriptive - Round 2 (click to display) FINAL Results Round/Credits
Character Action Descriptive - Round 1 (click to display) Results Round/Credits